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Settled

I've been learning Unreal in my free time. My goal was to make stylized environment and get more comfortable with UE4 and SD. I inspired from amazing artist Tim Kaminski's concept named "Settled". In this project I wanted to achieve kind of a Ghibli/Zelda style environment. Wooden house model done with two texture that I created in SD. I also took a chance to experimenting with Runtime Virtual Texturing material setup. I tried to implement all the new tools and techniques that I've learned. It was an great learning experience and I'd like say thank you everyone who support me on this process.
Rendered in UE4
Thanks for looking!
https://www.artstation.com/tim

Stylized wood textures created in Substance Designer.

Stylized wood textures created in Substance Designer.